We can still give out 20 free Viking Line ferry tickets from Tallinn to Helsinki and back for people based in Tallinn who would like to attend Pixelache events in Helsinki 15-17.5
Please note that we can not cover accommodation costs in Helsinki. Day trips to Helsinki are of course possible.
If you would like to use this opportunity, please send an email by tomorrow (Tuesday) 7.5. to ferry-2013 [-at-] pixelache.ac with the following details:
-Viking Line ferries you are planning to take (Tallinn-Helsinki & Helsinki-Tallinn, note that 21.30 ferry to Tallinn on 17.5 is full!)
-Your full name
-Date of birth
Seed bombs (originally named seed balls) were an ancient way to sow crops in dense vegetation or in land that is difficult to reach using crop seeds, clay and soil/compost formed into small balls. They were reintroduced within the last century by the Japanese organic farmer and philosopher Masanobu Fukuoka. Since then they have been vastly used as a tool for guerilla gardening all over the world.
The aim of guerrilla gardening is forestation, re-vegetation of desertified lands, gardening in appartments and skyscrapers in order to rapidly seed restricted or private areas and convert asphaltic, concrete or desertified areas in natural, green spaces. It’s a method that activists use to point out our influence on nature and to tackle the excessive environmental pollution that is the result of human consumeristic-industrialistic way of life.
Our seed bombs will be made of hemp seeds, clay and soil. We use hemp seeds because of the plants controversial role in contemporary society where it is still considered as an illicit drug on one hand and as a valuable and healing plant on the other. Fact is that hemp plants clean the polluted soil while they grow. The roots can be 140 cm deep and regenerate the soil by absorbing toxic elements from it.
In an one hour workshop the participants will learn about guerrilla gardening and gather skills on effective ways of re-vegetation of desertified lands. Additionally they will learn about the hemp plant, its uses in agriculture, medicine and industry on one hand and about policy regarding hemp on the other.
Remember: making seed bombs is not an exact science. There are no special skills required – anyone can do it and it’s fun to do!
Youth Centre Happi, Värkkäämö, Sörnäisten rantatie 31, 00500 Helsinki
Sign up for the workshop by emailing email@example.com by 6th of May
Call for participants: La máquina de compartir secretos (The machine of sharing secrets) workshop 8-10.5.
What: Workshop and project presentation
When: Wednesday-Friday 8-10.5. from 16:00-19:00
Where: Nuorten toimintakeskus Happi, Sörnäisten rantatie 31, 00500 Helsinki.
Welcome to join a participatory and collaborative workshop project led by Constanza Piña Pardo (Chile), who will help participants develop small flying electro-acoustic transducers, mainly using waste material, to be used as communication system to share secrets in the public space.
During the workshop, the following questions will be considered: Are we free to express ourselves and share information in the public space? Are the new information and communication technologies secure and do they guarantee privacy to the users? From these questions, the group will think together about how our ‘secrets-sharing machine’ will be utilised. On the last day, the workshop will finish with the presentation of Constanza´s project somewhere nearby in public space.
The workshop is free to participate, no particular skills are required, although some soldering of electronic components may be involved. There is a maximum of 15 persons who can take part. The workshop takes place in the ‘Konsensus’ space on 4th floor of Happi Youth Activity Centre.
Sign-up by Tuesday 7th May: Contact jonirigoyen [-at-] gmail.com if you are interested to participate or have questions.
The workshop is part of a programme of events around Pixelache Festival 2013 called Control and Surveillance: The Modern Panopticon, curated by Jon Irigoyen (Pixelache), and is supported with the Knowledge & Experience sharing theme of Pixelversity 2013 programme.
Image credit: Constanza Piña Pardo
This year, the festival keynotes focus on the themes of New Media Art & Culture in Asia, Tallinn-Helsinki & Feminist Economics.
Three keynote speakers have been invited to give presentations at three different festival locations: Escher Tsai, founder and artistic director of ‘microplayground’ (Taiwan), associated with D.I.Y./D.I.W.O., open source, creative commons and creative industry, will present in Helsinki on 16th May at the Finnish Academy of Fine Arts. Spatial Intelligence Unit’s and Kristi Grišakov’s keynote is the first public Tallinn-Helsinki twin city presentation and discussion to be held on a common ground, an in-between place – the ferry between the two cities on 17th May. On Naissaar, rumoured to be “Terra Feminarum” (the island’s Estonian name literally translates as ‘island of women’), Mary Mellor, Social Science Professor at Northumbria University, Newcastle upon Tyne (UK) will address issues of alternative, green and feminist economics on the 18th of May.
Learn more about the speakers & topics here!
metaFestival Technologies is an open source development project. Instead of computer code, it specializes in instruction-based code that describes new forms of human practice or behavior. The code is defined by text and illustrations, and packaged like programs, giving everyone the possibility to use them, and develop new versions of their own.
The workshop, held on Thursday 16th May from 1-5 pm as part of the programme of Pixelache Festival 2013, will first familiarize the participants with the idea of behavioral coding. After that, we will together develop prototypes, and test them in the Pixelache environment. Finally, we will create short instructions for the practices that we found interesting and functional, so that we can distribute them for others.
metaFestival Technologies is a part of the metaFestival project, currently developed in Reality Research Center by its coordinator Pekko Koskinen. metaFestival was created as a part of 2012 Baltic Circle Festival, and continues its development also in Auawirleben 2013.
No specific skills are needed to take part in the workshop! Please sign up before 30.4.2013 by contacting Pekko Koskinen, pekko.koskinen ((((a)))) gmail.com. Venue to be confirmed. Read more about the festival workshops here!
Recycling Olympic Games (ROG) is an alternative sports event that is focused on creative waste-reuse, where international teams compete for the title of “Upcycling Champion of the Gulf of Finland” and a trophy. The Games will be held over a week in early May – 6.-12.5. – consisting of a variety of tasks each team will compete to be 1st, 2nd or 3rd place. The teams will be arranged to represent a country or region (Team Suomi, Team Eesti, and possibly some international teams – depending on recruitment).
Competition events will challenge the teams with a variety of tasks from building dwellings, to cooking, to fashion with the constraint of no budget, aside from some basic devices for connecting materials. For one week competitors will live, sleep and eat re-purposing the detritus of Helsinki. Each team, with the exception of Team Suomi, will have the assistance of one local who will help teams with language, geography and sourcing materials.
Some of us recycle for financial sustainability, others for convenience and still more for ecological ideals but for whatever the reason, we can improve on our practices through the competitive, peer-learning environment created for ROG. Individuals sign up allegience or register a 3-person team, only those who are willing to commit completely–i.e. consistently between May 06 – 12, 2013–by contacting rog [-at-] pixelache.ac.
The Recycling Olympic Games are initiated by members of Culture Factory Polymer, Tallinn, and is part of Pixelversity 2013 programme’s Waste/d theme; while the award ceremony and a presentation on the games takes place on the 16th of May at EestiMaja (Suvilahti) as part of Pixelache Festival.
‘Case Pyhäjoki: Artistic reflections on nuclear influence’ is a transdisciplinary artistic expedition, production workshop and presentation events in Pyhäjoki, North Ostrobothnia, Finland, 31.7. – 12.8.2013. The sixth nuclear power plant of Finland is planned to be built at Hanhikivi Cape in Pyhäjoki.
The aim of the project is to explore artistic perspectives on the vast changes planned in Pyhäjoki, through the planning of a nuclear power plant at the site, and this way of considering energy production and consuming in the world. Artists can not only reflect upon and depict social phenomena and socio-economical relations, but can also situate themselves in between politics, activism and science. Can art make changes? If so, what would be the creative tools of activism?
For whom: artists, activists, scientists, thinkers and doers + every thing or opinion in between.
Deadline to apply: 5.5.2013, email letter of motivation to Mari Keski-Korsu mkk[-at-] katastro.fi
Case Pyhäjoki -project covers the participants travel, accommodation and per diems. There is also a possibility for documentation fee in the end. We will accommodate in a cozy Holiday Village Kielosaari and utilize some other spaces in Pyhäjoki. The selected participants will be contacted in May 2013.
Each month we organise and promote a Trashlab Repair Cafe event at a different location. In April, Kulmahuone (Siltasaarenkatu 15) hosts the repair cafe event on Saturday 20.4. from 14-17.
Kulmahuone is an inspiring studio and workspace of freelancers, makers and other creatives in Kallio on Siltasaarenkatu. Teacher and sewing-enthusiast Lotta Remming will host the event, which focuses on repairing and modifying broken or unfitting clothes. We´ll have atleast few sewing machines, threads and needles and other equipment at hand. You can also bring your own tools.
Trashlab repair cafe events are social occasions to gather and try to fix the things you have that are broken, and meet others who care about tinkering, fixing, hacking, and the problem of waste and obsolescence in society. Each time we try to identify someone(s) in advance who have some experience/skills, although everyone is encourage to help each other.
Trashlab Repair cafe takes place as part of the Waste/d theme of Pixelversity 2013.
Photo Credit: Päivi Raivio, from previous repair cafe at Helsinki Hacklab.
Resonate is a platform for networking, information, knowledge sharing and education. It brings together distinguished, world class artists with an opportunity of participating in a forward-looking debate on the position of technology in art and culture.
This is the second year when this festival is held in Belgrade-Serbia. Resonate festival lasts for three days in March and gives regional european and regional public an overview of current situation in the fields of music, visual arts and digital culture. Guest artists, lecturers and other participants are chosen to represent the cutting edge of the contemporary creative industry in Europe.
This year’s Resonate consisted of 16 workshops, 38 lectures, 6 screenings and 8 performances. In this article we will try to share our impressions from this year’s Resonate festival – Resonate 2013.
Resonate is a relatively new and different festival. By taking a look on the list of workshops that were happening during the workshop day, it is possible to see a clear hands-on approach focus. It is hard to describe the rousing atmosphere in the Dom Omladine during the workshop day. It did not matter if you are an accepted workshop participant or not. So much useful knowledge in one room during one day!
Here you will find an insight in three workshops that seemed the most interesting for us: How I Learnt to Stop Worrying and Love the Drones by Memo Akten; openFrameworks on the Raspberry Pi by Andreas Müller; Jason van Cleave and Imagining Music, Visually and Tangibly, with Free Tools by Peter Kirn.
How I Learnt to Stop Worrying and Love the Drones by Memo Akten
Drones are robotic flying creatures that are usually controlled by using a computer. Some people are scared of them, some are not, but why be scared if we can learn to use them for our own good? Anyway, it seems that they are here to stay, so better get a better understanding about them than hide while it is still too early to do so. Usually they feature a camera and that makes it possible to use them as flying cameras to shoot videos from complex angles. This feature can also be used for spying on someone but that is not necessary.
Memo Akten, who is a visual artist that has been involved in different kind of digital audiovisual and interactive projects, has used multiple drones in one of his latest projects to create an audiovisual performance called Meet Your Creator that opened the 22nd Saatchi & Saatchi New Directors’ Showcase at the Cannes Lions International Festival of Creativity in 2012. It featured custom built drones and a really expensive infra-red multi-camera system that allowed to control and track drones on the stage very precisely. It is not possible to get such a low level control with the ARDrone2.0 that was used in the Resonate workshop. Anyway, by using tools like Kinect, it is possible to create similar effect as in the Meet Your Creator but in a smaller scale.
Workshop participants with quite different backgrounds tried to use openFrameworks and other creative coding tools to make their own applications that would be then used for controlling one of the drones available on location.
Memo has made an addon for openFrameworks that allows relatively easy migration to the drone controlling world if you have some previous openFrameworks experience. It is not fully complete – it still misses data retrieval functionality that would allow to access the drone sensor data directly. For example, you might want to check at what height your drone currently is relative to the earth surface. The drone itself is capable of measuring it’s altitude, but currently there is no way of sending this data back to the openFrameworks controller application.
For participants without previous experience with openFrameworks, Memo provided an application that accepts OSC messages and allows to create a drone controlling application with any other of the creative coding tools that support OSC message sending. Processing, Pure Data and Quartz Composer are good choices to do that. The ready-made application acts as a proxy server between the drone and custom application.
openFrameworks on the Rarpberry Pi by Andreas Müller, Jason van Cleave
Raspberry Pi is a small computer that can be easily kept in ones pocket. It runs Linux, it has all the necessary ports a personal computer usually has, so you can connect a screen via HDMI connection, a mouse and keyboard via USB connection, network via ethernet or wi-fi connection and you can even drive simple DC electronic devices by using the built-in GPIO pins.
This workshop was more like a lecture where the participants were introduced to different ways of Raspberry Pi usage for audiovisual applications by using the openFrameworks creative coding framework.
One of the most interesting examples was multi-screen generative content installations. To make this work, one needs to have a master Raspbery Pi and several slave Raspberry Pi’s. The slave Pi’s are connected to the master Pi via OSC connection. Master Pi acts as a master timer and it sends time and other necessary variables to all slave Pi’s over network. On all the slave Pi’s there is the same application with different screen ID that is used to determine which part of the applications viewport to render and display on the screen.
Raspberry Pi has a very good hardware video decoder that is based on the h264 video codec. That makes it a very cheap and flexible video playback device. Furthermore, with openFrameworks you can capture individual frames of the video, copy them into a texture object, modify and combine the result with other graphics drawn in openFrameworks.
The combination of openFrameworks and Raspberry Pi is still in it’s early stages, but still it is already possible to connect a camera as well as a Kinect device to it and analyze the captured data by using openCV. Usage examples shown by Andreas Muller and Jason van Cleave made it clear that openFrameworks and Raspberry Pi really work and that it is a real solution for complex visual solutions that are limited by a relatively low budget.
Imagining Music, Visually and Tangibly, with Free Tools by Peter Kirn
Peter Kirn is an audiovisual artist, technologist, and journalist. Classically trained in composition and piano, his music and visuals meld minimalist and experimental dance music influences with a focus on texture and abstraction. He also writes about technology and creativity, primarily as the founder of widely-read daily sites Create Digital Music and Create Digital Motion. (He has also contributed to Popular Science, Make, Keyboard, Macworld, and DE:BUG, among others.) He teaches and develops free technologies for creative coding and creation, and is co-creator of the open source MeeBlip hardware synth.
Peter’s workshop was about connecting audio and visuals by using Pure Data, Processing and OSC. For the most part it was about building a step sequencer in Pure Data and changing parameters in real-time. Peter showed different Pure Data tricks that can be used for sound generation and processing.
OSC or the Open Sound Control message format is a next generation MIDI protocol that allows to connect different kind of software and hardware. If in MIDI there is a predefined set of notes and their properties that can be sent from software to hardware and vice-versa, then OSC gives the possibility to define as many notes or commands as you want by assigning different kind of values (int, float, boolean, lists) to addresses like /myosc/keyboard1/note1.
In this case it was the visual sketch that was made in Processing and the audio software that was created in Pure Data. Both, Processing and Pure Data, support sending and receiving OSC messages and that makes them perfect for making synchronized audiovisual instruments.
Peter was also telling about historical background of the different electronic music creation techniques available today. He told about first digital music synthesizers and softwares, for example, a story about Max Mathews who created the first digital audio synthesizer and unit generator as well as Miller Puckette – the creator of Pure Data itself.
Most of the participants had previous Processing background and that was the reason for focusing on Pure Data during the workshop.
TALKS AND SCREENINGS
One of the most interesting and inspiring talks during the Resonate 2013 festival was the one of Memo Akten. Memo is a London based visual artist that works with code and technology and as he states everywhere – he likes to touch people. Not the physical touching but touching in spiritual and irrational sense. He was talking about the importance of numbers and precision within artworks that is necessary for triggering emotions.. touching people.
Many have been asking Memo about solving the difficult aspects of the very complicated projects that he has been working on. His solution to this is taking baby steps, meaning, that one has to set small reasonable goals in order to get a complicated project done. If you focus on the big picture for the whole time, most probably you will get scared and will tell yourself that this is something impossible.
Memo talked about his previous experience and how he arrived to working with creative applications. He actually has a BA degree in Civil Engineering. After getting that, he escaped from Turkey to London where he started to work as a game programmer. Once he felt that the game industry is becoming too big and uncreative, he escaped again. Since then he has been experimenting with creative coding and is making different kind of instruments for visual and auditory expression.
Casey Reas is one of the founders and main developers of the Processing creative coding framework. His talk was about the four main things that he has been doing for the past 10 or more years:
- His creative practice
- The development of Processing.org
- Writing that supports teaching and Processing
Casey told about his idea about software artist studio that can be location independent. He was comparing the studio of today’s software artist to several painter studios in the past. Processing and the tools alike would be the core of such studio. Art pieces that would be made in this kind of studio for the most part would have a beginning, but not an end.
He also advertised the book Form and Code in Design, Art and Architecture that he wrote in collaboration with Chander McWilliams. It is about the possibilities that coding gives to shaping form in the mentioned fields through examples and advice.
Casey promotes a different art + technology approach. If before there was the artist and the scientist – now there is the artist and accessible tools. In his opinion every designer nowadays has to have understanding about programming. If the user is not able to shape his tool – another person is affecting the final outcome – maybe even more as the artist itself.
Another interesting talk by Spanish 8bit visual artist that is focusing on storytelling in text mode – ascii, petscii, and so on. Raquel has background in photography and she is currently based in Sweden.
When Raquel jumped in to the demo scene, she started to draw characters with symbols for her animations. She is not a coder, but an animator with high love towards traditional animation. Her partner, who is a programmer, made a program for her that runs on the Commodore 64 computer. With this program she is able to draw characters with keyboard in a pixel by pixel way. Afterwards it is possible to do frame by frame animations with these characters.
Lately she is performing live during real-time performances together with sound artist Goto80.
These were just few of the talks worth mentioning. Another interesting part of the festival was the screenings. It was possible to watch the movie The Indie Game that is a realistic insight into the life of indie game developers.
Worth mentioning is also the movie’s Clouds beta release screening. As said in the description, Clouds is a documentary featuring prominent media artists, hackers, and critics in conversation about the creative use of code, the future of data, interfaces, and visual technology. The creative practitioners featured in the documentary represent a new breed of interdisciplinary artists who combine software engineering, audiovisual design, and cultural engagement. Clouds explores the themes of creativity, aesthetics, simulation, and sharing articulated by these luminaries in the computational arts community.
To sum up – Resonate 2013 were very interesting, valuable and inspiring three days in Belgrade, Serbia. Don’t miss it next year.
Welcome to visit the audiovisual installation Metasphere a collaboration between Irina Spicaka (concept, visual design and mapping), Krisjanis Rijnieks (creative code, technical structure) and Platon Buravicky (sound) (all LV), on display at Node Gallery, located in the Aalto University Arabia campus, from April 8 to 19.
Opening hours are Mon-Thu 8:00-19:00, Fri 8:00-18:00.